Tree

Special Ability
Tree has the ability Slam, which knocks away nearby heroes and the ball. The closer you are, the more powerful the knockback. The cooldown on Slam is 30 seconds.

Strategy
Tree is most often played as an offensive hero, but is also a very viable goalkeeper.

Offense
The key to playing a forward tree is positioning yourself to slam away enemy defenders and goalkeeper. Slamming away the enemy will give your allies an open pass to you for a clear shot at the net. Using slamshots (see below) is another powerful option for tree. Since tree wants to be close to the opposing net, cherrypicking can be a good option as long as you have a dedicated defender.

Slamshot
A slamshot is where you kick the ball and then slam immediately afterwards. If done right, this gives the ball high speed and height. An advanced technique to gain more height is to turn sideways, kick the ball in a direction you aren't facing, then slam as the ball rolls past you.

Defense
Disjointing passes with slam or simply slamming the enemy out of an offensive position can sometimes be useful with tree. However, there is always risk of doing more harm than good when slamming defensively. An often overlooked aspect of tree is how big its hero model is. Having the biggest model in the game makes it the best hero for blocking enemy DHs using supersprint.

Goalkeeping
Slam is debatably the best goalkeeping ability in the right hands. It's all about redirecting shots with slam and slamming away enemy heroes who are in position around your goal box.